What programs can be run in the Makerspace?

As I mentioned in my previous post, Makerspace is a physical space that welcomes everyone to collaborate and create ideas using high-tech to low-tech technologies. Basically, any program that has a "make" idea can be considered the Makerspace program.  In this post, I will give you an idea about some of these programs, as well as the statistics that revealed the importance of Maker Movement. 

Makerspace is mostly associated with STEAM (Science, Technology, Engineering, Art, and Math) space and  its programs are aimed to improve and give a practical understanding of STEAM subjects. However, Makerspace is highly considered as a collaborative space where visitors can think, create and share their ideas. For example, DIY (Do It Yourself) activity gives students to bring their ideas into live using different tools, such as glues, papers, electronics, or any other staffs. The role of the Makerspace manager during the activities is facilitating the process rather than training. Here are some examples of programs run in the Makerspace: 

1. Robotics 



According to Makerspace for Education robots can do three things: sense, act, and think. Robotics program in Makerspace allow students to make electronic robots that perform any simple action. For instance, Lego robots  is widely used Kits that contains all features of robot as well as coding software. Students need to first, construct and than program the robot so it could perform any  action. 

2. Littlebits activities: 


LittleBits is a hands-on learning system of electronic building 
vlocks that allows students of all ages to create with technology. (https://littlebits.com)



3. Makey Makey 


The Makey Makey
is also an electronic invention kit for all 
ages! The Makey Makey allows you to take everyday objects and combine them with the internet. (Makerspaceforeducation.com)




4. Tinkercad - 3D printing 


Tinkercad is an online software which allows student to design 3D objects and print them. Makerspaces are well-known with 3D printers. However, to design and print in 3D format it requires skills and understanding. Therefore, 3D designing and printing is very popular maker program.  


 There are more programs that are very well practiced in the Makerspace, and many of them don't require high-tech tools. For example, 

  • Hour of Coding 
  • Crafting 
  • Recycling activities 
  • Blogging 
  • Maker Labs, etc

For more readings: 




11 comments:

  1. Hi Lutfullo - thanks for sharing so many different examples of makerspace. With these examples, I was reminded of a course within my initial grad program in which we did three bell ringers, all of which were similar to items that you identified. The first we had to do photography around campus to find photo representation of class content. The second we had to utilize a craft kit in order to make a physical representation of the course content. The third was to make a video representation of the class content. With each of these we had class time to do this assignment, which is what is reminiscent of this educational tool.

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    1. Wow that so interesting. Actually, the idea of Makerspace itself is transforming study process into the "Make to learn" idea. As I mentioned in my previous post, to open a Makerspace or run a makerspace program not always high-technology is nomber 1 requirement. Your example demonstrates this idea very well.
      Thanks for sharing!

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  2. OMG this is sooo cool! I was not aware at all of what Makerspace was and what it can evolve into. These versions of technology lean toward a younger generation, but I definitely opened up a space in me to be able to play and discover something new. I especially got excited about Makey Makey. How exciting to use alligator clips to turn anything into an input device. Thank you for sharing this and opening up lanes in my discovery.

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    1. I am happy that you finding it useful. Indeed, Makerspace is more about fun but will learning environment. There are more cools staffs at the Makerspace which I am going to post in the future. Please, keep following.

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  3. Good Afternoon Lutfullo, My daughter loves Maker Spaces. She often uses the Maker Space at the downtown library as well as the library in Fayetville. I often watch her as she learns to "play" with other kids and learns new skills. As an instructor I know that a large majority of learning happens outside of the classroom, and Maker Space are such a great example of that.

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    1. Great to hear! There is an application which is called Osmo Games, for which you need to have ipad and basement. You daughter might be very interested, if she is from 5 to 12 years old.

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  5. This is really cool. Makerspace has definitely made education and learning fun. In the past, I didn't know what Makerspace had to do with 3D printing. Look forward to your blog later.

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  6. Hi Lutfullo,
    Thank you for sharing us such an amazing blog. This is the first time that I have known so many programs run in the Makerspace. When I was reading this blog, I was thinking about if there is any possibity to inlovle Makerspace in Liberal Arts subjects like language learning. And when I read your comments about Osmo Games, I found that there is a funciton about Osmo which can be used in lanugage learning--spelling. Very useful and interesting! Look forward to your future blog.

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    1. Thenks Jenny! yes, Makerspace is just developing and there more cool tools that I will write about. Please, keep visiting this blog for more useful information.

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